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	<title>Comments on: Iconography &#8211; Where Are We Headed?</title>
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		<title>By: Matthew</title>
		<link>http://blog.roundarch.com/2009/09/08/iconography-where-are-we-headed/comment-page-1/#comment-1504</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Mon, 12 Oct 2009 14:43:12 +0000</pubDate>
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		<description>Nice post.

To your point, predicting specific iconography and interface design is akin to predicting the future itself; the icon examples you cite really reflect a sort of emergent cultural consensus, not any graphic &quot;rule&quot;.

I recently had the pleasure / pain of designing potential interfaces from just 10 years in the future, and I found myself spending more time theorizing which current technological / cultural trends would have the gravity to impact graphic design than I did actually designing the interfaces.

So I think Stanley Kubrick had it right when designing the computing terminals in &lt;i&gt;2001&lt;/i&gt;: hypersimplify so that they become deliberately meaningless to an onlooker -- the interface only needs to make sense to the spaceman using it.</description>
		<content:encoded><![CDATA[<p>Nice post.</p>
<p>To your point, predicting specific iconography and interface design is akin to predicting the future itself; the icon examples you cite really reflect a sort of emergent cultural consensus, not any graphic &#8220;rule&#8221;.</p>
<p>I recently had the pleasure / pain of designing potential interfaces from just 10 years in the future, and I found myself spending more time theorizing which current technological / cultural trends would have the gravity to impact graphic design than I did actually designing the interfaces.</p>
<p>So I think Stanley Kubrick had it right when designing the computing terminals in <i>2001</i>: hypersimplify so that they become deliberately meaningless to an onlooker &#8212; the interface only needs to make sense to the spaceman using it.</p>
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