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In the Realm of Web 2.0, Context is King: Part One
ByFrom March 9-12 I attended the 2010 Gartner Portal, Content, and Collaboration (PCC) Summit held in Baltimore, MD. The summit’s keynotes, track sessions, and vendor case studies covered many topics central to Roundarch’s business: User-experience, Rich Internet Applications, Web 2.0, Service-Oriented Architecture, Social Computing, Mobile Computing, and Cloud Computing. Veteran Gartner Analysts such as Ray Valdes and David M. Smith offered a cohesive perspective on portal, content, and collaboration technologies, while dazzling the crowd with Gartner’s trademark techno-market-futurism, replete with Magic Quadrants, Hype Cycles, catchy phrases such as the “Consumerization of IT,” “Monday morning action plans” for anxious CIOs, sharp insights into industry giants such as Google and Apple, and bold predictions of what tomorrow has in store for business and consumers.
Since I work at a company immersed in the stream of ideas explored by Gartner, the dialogue at the PCC Summit did not surprise me significantly. In fact, in most cases it merely re-affirmed observations of trends I’ve experienced in work with commercial and government clients. I did not depart Baltimore unaffected by the conversation, however. One concept Gartner mentioned at the PCC Summit managed to invade my brain like a selfish meme, hatching a few thoughts about the significance of Web 2.0 and how we might experience the internet once “the future is evenly distributed”– to paraphrase sci-fi novelist William Gibson.
Gartner Managing VP, Gene Phifer said repeatedly that “Context-Aware Computing” would be a major research thrust for Gartner in the months ahead. While the format of the PCC Summit, meant treatment of big themes was constrained by time and PowerPoint, Phifer made it clear that “Context-Aware Computing” involved the following:
- A richer user experience leveraging information about the end user and new context-sensitive human-computer interfaces to improve the quality of the interaction and overall user engagement
- Context-enriched services that use location, presence, social attributes, and other environmental information to anticipate an end user’s immediate needs, offering more-sophisticated, situation-aware and usable functions
- Deeper collaboration that integrates identity, location, task, and social relationships
- Building on previous concepts of personalization and advances in established technologies such as RIA, networks, mobile hardware capabilities, social computing, service-oriented architecture (SOA)
- Mobile devices and the Cloud that provide the ubiquitous sensors and the network that capture and propagate context exploited by computers to proactively react to user’s needs
- The emergence of new software, infrastructure and architectural approaches that support “Context-Aware Computing: and “Context-Orientation”
At first I didn’t think much of the outline of “Context-Aware Computing.” It sounded a lot like pervasive computing meets semantic web, meets One-to-One Marketing. Then I started thinking about it in light of another term with which I have a love-hate relationship: Web 2.0. In that context, the concept helped me to resolve a pestering problem I’ve had with our industry’s lingo.
Most industry insiders – taking their cue from the seminal article “What is Web 2.0?” by Tim O’Reilly – likely would accept a definition of Web 2.0 that synthesizes rich user interfaces, mashable software services, and the idea that the Web is a Social/Participatory platform. Yet, bundling these three distinct concepts together and calling them “Web 2.0” always seemed arbitrary to me. Since reading O’Reilly’s article, I have been looking for a unifying theme that made these ideas hang together cohesively. Another way to say this is that I have been seeking a singular foundation that explains the key qualitative difference between Web 1.0 and Web 2.0. I believe contemplation of Gartner’s material on Context-Aware Computing has allowed me to rest the distinction between Web 1.0 and Web 2.0 on the varying primacy of content and context in the two models of the Web. I now think that the unspoken concept that glues together rich user interfaces, mashable services, and the social web is the increased importance of context over content. In Web 1.0, content was king. In Web 2.0 (and beyond?), CONTEXT is king. Let me explain by posing and attempting to answer three questions…
What’s behind the explosion in RIAs, mobile applications, and other rich user experiences on the web associated with Web 2.0?
Physical and digital context — I believe it is the realization that existing technologies and approaches can be leveraged to keep the user in the context of what he or she is doing physically or digitally and to enhance the experience by adding the context of related information or alternative representations such as visualizations — all with increasingly natural gestures as input. We want computers to work in a way that is more consistent with the context of our physical reality and technology is allowing us to close that gap.
What’s behind the excitement about mashups and software services associated with Web 2.0?
Semantic context — I believe it is the realization that technology and evolving approaches for describing our services are enabling every node on the network to create content that can be freed from a contributor’s original intent and used in infinite contexts — as long as we agree on a few core things (i.e. the interface, or service contract). This leads to efficiencies flowing from re-use (which is just applying a component in a different context), but on a deeper level it creates a fabric for each of us to create meaning out of the digital world with the flexibility we employ in our mental world. Services and service approaches lay the foundation for enriching semantic context. This transcends human-authored hyperlinks; as standards and software agents improve, machines will be able to automatically combine information that is increasingly meaningful to humans as well.
What’s behind the buzz surrounding the social applications associated with Web 2.0?
Social context – I believe it is the realization that the Web is the most flexible medium for initiating, facilitating, expanding, and persisting our social interactions that has ever evolved. Web 2.0 applications such as Facebook capture our species’ most valued form of context: social context. The content we create, seek, and find is a function of our identity, memberships, and the power of our connections to other members of our species. Web 1.0 enabled many of us to surf a sea of content and capabilities and then take separate steps to connect and share outside the context of our immediate web experience; content was primary. Web 2.0 integrates social context seamlessly into the digital experience and allows more of us to participate – multiplying the social value of the web. This social context will be interwoven to a greater degree in future evolutions of the web.
In my next post I will explore further this concept that “context is king” in Web 2.0. I will also make some predictions about how Context-Aware Computing will impact the way we design and develop digital experiences at Roundarch.
Read More | Permalink | Comments (0) | TrackBacks |Notes from SXSWi: iPad – New Opportunities for Content Creators Panel
ByThis was a panel of people from different industries: gaming, print, and publishing and their take on the iPad. Unlike Apple’s existing products iPhone and Macbook, which entered existing markets, the iPad is creating a new market for a device that is neither mobile nor desktop. One speaker defined it as the recliner app or toilet seat app. There are currently 75MM+ iPhone OS (iPhone + iPod touch) devices in the market with a hockey stick growth curve.
The panelists include:
- Bill Jensen @billjensen, director New Media at Village Voice. 14MM pageviews/week across 14 newspaper sites. 90% of business is local advertising with a 70% growth over the past 3 years.
- Shervin Pishevar @shervin, CEO of Social Gaming Network, one of the leading social and mobile gaming companies, and over 11 million installs on the iPhone and tens of millions of users on Facebook.
- Jason Grigsby @grigs, co-founder of CloudFour, a web and mobile development firm.
- Katherine Tasheff @tasheffka from Hyperion Books
Shervin actually got to spend some time with the iPad and he was amazed at how fast he got used to the virtual keyboard. Pundits question whether or not people would get used to typing on the screen, but Shervin said he was able to get to 85 words per min in 10 minutes. He also noted that the chip is fast and that there is a significant performance improvement compared to the current iPhones. This will translate well into the gaming space.
- Of the top grossing apps in the iPhone app store – 76% of them are games
- Estimated to be $30 billion industry by 2013
- iPad preorders – estimated 51,000 in first 2 hours
90,000 in the first 6 hours - Estimated to be 20MM iPads in the market by 2013
Katherine noted that ebooks already outnumber games in the Appstore. However since most of the top grossing apps are games, one could hypothesize that the phone form factor is not as conducive to reading and that ebook content in general do not perform as well as games. Essentially books haven’t changed since the 1400s. The industry is very slow to change because their model has worked so well for so long. However book sales have declined 5% over the past year. The ebook represents an opportunity for those who can come up with compelling content and experiences that fit the ebook model.
iPad is a great web browser. It’s got a new super fast Javascript engine. It’s resolution is that of a standard browser. It will support the latest CSS and HTML standards. Basically web apps are going to look great on it. This opens up opportunities for developers to make great iPad apps that bypass the Appstore distribution and let them keep their 30%. Also it will lower the barrier to entry as far as having an app for the iPad. Also iPad makes for a great dashboard appliance for scenarios such as the manufacturing floor.
In summary, the three industries see great opportunity since it’s a new product entering a new market reaching potentially a whole set of new users.
Read More | Permalink | Comments (0) | TrackBacks |Takeaways from SPARKt
ByLast week I had the chance to give a presentation at SPARKt, an innovation and technology conference focused on real estate. I got a chance to listen to Alan Warms, founder of Appolicious, Phil Di Gulio, co-founder of WellcomeMat, Bruce Payne, Director of SEO at Tribune. If I had to sum up the conversation at the conference it would be mobile. With the advent of web enabled location aware phones, mobile applications have the potential to be more relevant to the user’s context than ever before. Almost every speaker talked about or mentioned mobile. The audience was even familiar with apps like Foursquare.
Alan Warms mentioned that on his site Appolicious, a mobile apps directory and review site, there were over a 1000 listings of mobile apps under real estate. Phil talked about his latest project Pegshot which was very exciting. To quote his site:
Pegshot is a photo/video service that enables friends & family to experience what’s happening where you are.
It lets you annotate your life based on location. For example, I can take a video of my lunch and post it to Pegshot. My friends can then see my video, complete with a Google Maps that annotates just where I was having lunch. It’s a service that basically rolls something like Twitter, twitpic, qik and maybe foursquare all in one integrated service.
Another topic that was mentioned by no less than 3 people, including myself was augmented reality. It was a topic that needed no explanation, since most people were familiar with it. I think that speaks to the fact that it’s starting to enter into people’s vernacular and gaining adoption. There are many apps on both the iPhone and Android platform that do AR. Yelp Monocle is a particularly cool one that integrates w/ Yelp reviews. By pointing your iPhone around, the screen will show what you see, overlayed w/ Yelp star ratings of the venues.
Speaking of the audience, even though most people were from the real estate industry, most were also very familiar with social media and services like Twitter. In fact more than half of the audience were on Twitter and a few were live tweeting.
I think the overarching theme that we see happening if we take a step back is that computing will no longer be tied to desk. People are able to access information everywhere now and with more mobile devices equipped with even more sophisticated sensors and technology, mobile computers will be able to serve peoples’ needs better by being aware of the context of the user. Also, people no longer need to interface with machines in the traditional keyboard entry way. New devices like the iPhone and Google Android all support some sort of touch capability. A new class of users are using the internet without ever having to go through a desktop computer.
Taking it a step further, apps like Siri combine context awareness and voice recognition.
In short, the field of mobile is super exciting to be in now. Speaking of mobile, yours truly will be participating in the hackathon at the Day of Mobile Conference in Chicago this weekend.
Read More | Permalink | Comments (0) | TrackBacks |Making Sense of foursquare
ByAs I write this, I am currently the Mayor of Roundarch on foursquare. What does that mean? Does anyone care? These are fair questions.
For those who aren’t familiar,
“foursquare is a cross between a friend-finder, a social city-guide and a game that rewards you for doing interesting things. We aim to build things to not only help you keep up with the places your friends go, but that encourage you to discover new places and challenge you to explore your neighborhood in new ways.”
One way to think about it is like a location-aware version of Twitter. foursquare works on mobile phones such as the iPhone, BlackBerry, and Droid. The general idea is that anytime you go somewhere, you “check in” with the foursquare application on your phone. First, foursquare will provide a list of nearby points of interest where it thinks you might be. If your location is already in its database, you can simply choose it from a search results list and check in. If not, you can manually enter the venue and it becomes part of the database. You earn points and “Badges” for various activities, such as your first time at a new location, a certain number of stops at a given location or in one day, etc.
foursquare on the iPhone
While checking in, you can choose to add a “Shout,” which is just a short line of text about what you’re doing (thus the comparison to Twitter). foursquare also encourages you to leave “tips” about the location. Your foursquare “Friends” can be alerted of your check-ins if they so choose, and the program can be configured to automatically update your Twitter and Facebook pages as well. Doing so posts a link back to a page on the foursquare website for that location, as well as any milestone the user has attained with that check-in.
foursquare Update on Twitter
foursquare Wall post on Facebook
So what’s this “Mayor” nonsense? Whoever has checked in the most times at a specific location becomes the Mayor. At Roundarch, my co-worker Rachelle Bowden (who contributed to this post) and I have traded the Mayor title back and forth for the past couple of months. It makes for some pretend water cooler contentiousness, but it doesn’t get either of us anything. The Mayor doesn’t get to take the day off or fire one person of his or her choice. There are a few others at Roundarch who play – not too surprising since we’re a Web design and development company. But at the other places where I’m Mayor – my gym, a local bar – there’s a good chance that I’m the only person who’s ever checked in, or even heard of foursquare for that matter. So I’m essentially the Mayor of nothing.
Badges and Mayorship on foursquare.com
To quote my father, “Why would anyone do that?” Good question. While foursquare is mostly just for fun now, businesses are starting to take note and rewarding users’ behavior. For example, a bar or coffee shop might recognize the current Mayor with free drinks. Wow Bao and Berry Chill offer such incentives here in Chicago.
Wow Bao Promotion
Chicago’s Office of Tourism has recently started a partnership with foursquare, where users can earn special Chicago “badges” by checking in at a number of citywide locations relevant to one of three iconic Chicago themes: Chicago blues, Chicago-style hot dogs, and Chicago film locations. A partnership has also been announced with Bravo TV, integrating show personalities and their city tips, as well as a Bravo badges, into the game experience.
More recently, the “Special Nearby” tag started appearing on the application alongside certain locations. Clicking it serves up a local advertisement, tied into foursquare. So in that way, foursquare can drive foot traffic to a business.
Special Nearby
Behind the scenes, foursquare is building a database of user behavior. This information can be valuable to businesses, as they will be able to gain access to analytics about their customers and make decisions accordingly.
Of course, these business applications require a critical mass of users. A sample size of one foursquare member won’t do much good for my gym if they’re trying to gain some meaningful intelligence about their customers. With estimates of around 300,000 users now, foursquare may be on their way, but only time will tell about its long-term success. They’re not alone either – a number of competitors such as Gowalla and MyTown offer similar services, and who knows what Twitter and Facebook will ultimately do in the location-aware space.
This critical mass is also key if one of the goals of the site truly is to be a “friend finder.” While early adopters make up the foursquare user base now, it will need to reach the general public to become a useful social tool.
Not to end on a bummer, but there has also been quite a bit of chatter about privacy and security concerns with these kinds of location-aware applications. The cleverly-named PleaseRobMe.com is trying to raise awareness of the “telling everyone you’re not at home issue,” while others have expressed concern over the potential for “stalking” behavior. There’s enough to talk about on this subject for an entirely different blog post, so we won’t get into it here. Suffice it to say, checking in at 2:00am from a dark street corner in a shady part of town might not be the best idea. Although, you’d have a pretty good chance of becoming the Mayor.
John Yesko is a User Experience Lead at Roundarch. Read More | Permalink | Comments (0) | TrackBacks |
Roundarch Developer Pek Pongpaet Presents at SPARKt
ByRoundarch developer Pek Pongpaet will be speaking at SPARKt, an innovation and technology conference focused on real estate that will be held February 26, 2010 at The Playground Theater (3209 N. Halsted) in Chicago. Pek will be sharing his experience and passion for tech startups, technology, and martial arts. He’ll be touching on topics like microblogging, innovation, mobile and augmented reality, and more. StrataLogica, created by Roundarch with Nystrom, will be featured as an example of bringing business and technology innovation to the client.
For tickets and more information visit http://sparkt.org/
Read More | Permalink | Comments (0) | TrackBacks |Consumerization of the Enterprise Part 1: A Call To Action
ByIt has traditionally been assumed that enterprise users are very transactional in focus and not interested in fluffy experience stuff. There are a few key ideas that no longer hold in this assumption. First of all, the fluffy experience stuff isn’t just fluff. Enterprise users, even more than consumers, don’t have time to waste. Forcing an enterprise customer to porpoise in and out of multiple systems through various interfaces and different logins to accomplish a simple, logical task flow is bad for them and your relationship with them.
In the early days of the Web, people were happy to have the ability to get at information and perform self-service. Enterprise systems exploded with Web offerings and experimentation in the early 2000’s only to have money pulled back after the dot com bubble burst. These systems continued to creep along and organically evolve into cobbled together sets of offerings. Meanwhile, this channel moved from being experimental to a core business channel and in many industries, such as financial services, it is now the primary interface to customers.
These customers don’t just interact with the tortured experiences they have with their business partners. In their personal lives they have experiences on Amazon.com, Facebook, iGoogle, and iTunes. These users come into work and legitimately ask themselves why the business partners they spend millions of dollars on subject them to an experience so far below what they get from the above consumer offerings for free. It’s this paradox that is fundamentally the forcing function behind the consumerization of the enterprise.
In this series of blog posts I am going to examine the factors a company must consider as the enterprise evolves. First, I will examine the factors that are driving the consumerization of the enterprise key amongst these: The Shift-consumer digital experiences are driving the demand for a richer experience in the enterprise, The Arrival of the Digital Native in the Workforce-the impact of Digital Natives entering and moving up the workforce dramatically changes the talent pool. Second, I will examine the factors that directly affect the capabilities of a company to proactively evolve the enterprise: Commoditization of IT and Offshoring-IT organizations are not structured in ways that are highly conducive to the idea of being user centric and consumer oriented, Existing Process/Structure-a basic understanding of User Experience and deliver capability tends to be the furthest most enterprises have gone and many have no capability at all. Finally, I will provide a very compelling case study that exemplifies the success that can be obtained by reinventing a company’s digital offerings and experience.
Let’s start with examining why the consumerization of the enterprise is not just a luxury, but an essential next step for businesses.
The Shift
In the traditional enterprise model, organizations dictated the tools and technologies employees could use in an inside-out push model. During this time, enterprise level investment from industry and government (military) fueled both the demand and profit for cutting-edge technological innovations. New developments trickled down into consumer usage.
Source: Forrester, February 2008. Embrace The Risks And Rewards Of Technology Populism
However, key forces have shifted the balance of influence, with employees and individuals voicing greater expectations on the tools and technologies they work with, creating a strong outside-in movement. Users in turn bring their consumer expectations into their work environments.
This trend continues to gain momentum from a combination of:
1. Vast consumer market growth and rate of tech innovation in consumer products. Innovation is no longer concentrated at the enterprise level.
2. Shifting social demographics of the workforce as the boomer generation shifts into retirement or other activities and a growing population of digital natives/millenials/generation Y enter the workforce bringing their native tech skills and expectations (more on this topic below).
3. Blending work boundaries with employees expecting mobile access to information anytime, anywhere. Workers are exercising greater flexibility with telecommuting/mobile computing accessing both work and personal information in a location agnostic way.
The enterprise 2.0 user is not attached to a desk in an office. Sixty-four percent telecommute at least part-time, compared with just 34% of non-enterprise 2.0 users. And more enterprise 2.0 users spend time working at locations other than their desk around the office and at client sites than their nonuser counterparts. As such, large numbers of enterprise 2.0 users have laptops (55%) and smartphones (27%) — the tools that allow for flexibility in working location.
Source: Forrester’s Workforce Technographics US, Canada, and UK Survey, Q3 2009.
Source: Forrester, February 2008. Embrace The Risks And Rewards of Technology Populism
The enormous volume of the consumer market and fast adoption cycles draws new tech innovation efforts. Users in turn bring their consumer expectations into their work environments.
Source: Forrester, November 2008. The Hour Of The Vendor Strategist: Three Mega Business Trends Will Reshape The Tech Sector”
Users enjoy rich interactions online and via a growing range of networked devices. Similarly Social Media has permeated the fabric of life. As people adapt to and embrace new technologies, the gap between consumer and enterprise experiences creates pressure on organizations to leverage the best tools to enhance worker productivity rather than hinder.
Smart phones/mobile is definitely a huge part of this phenomenon and will be explored further in a separate set of blog posts as it is worthy of its own focus. Smart Mobile devices are not just valuable to hip consumers but also to sales and services resources in the field and to all workers on the go. Likewise Social Media is worthy of extended discussion in its own post and is becoming an increasingly important part of the enterprise landscape.
Here Come the Digital Natives
The impact of Gen Y, also known as Millennials or Digital Natives, entering and moving up the workforce dramatically changes the talent pool. As this generation has entered the workforce their expectations of being able to network and interact on-line has met with woefully poor intranet and extranet capabilities and experiences. Having not grown up in a disconnected world they are intolerant of this lack of capability and not easily impressed by merely being able to get by with basic functionality Often missed is that this group is far larger than the generation that proceeded it and depending on how they’re counted, larger than the famous Baby Boomer generation. They are becoming recognized as an echo of the Boomers. Much attention has been paid to the impact of the Baby Boom generation and their impending retirement but the impact of the Digital Natives is just beginning to be felt.
The key thing to remember is that increasingly users don’t view there to be a major distinction between the technologies they interact with in their personal lives and in their business lives. Business in the consumer market emphasizes usability, personalization, and customer intimacy. In contrast business service providers emphasize security, central control, compliance, cost efficiency, and standards. When designing new or updated services, companies can leverage the benefits of consumer technology usability and personalization. People who understand consumer behavior can translate best practices into the enterprise environment. Total cost of ownership should take into account improvements in productivity and speed of response.
In the next post I will examine the organizational inhibitors that create setbacks as companies work toward the consumerization of the enterprise.
Read More | Permalink | Comments (0) | TrackBacks |On the iPad as the Future
ByI won’t beat around the bush. The iPad is the future of computing. And I don’t want it. Well, not yet.
Just Like Any Other Tablet
Many look at the iPad as a wi-fi enabled 10” 1024×768 flatscreen with no USB port, SD card slot, or camera. They look at the iPhone OS and wonder why you’d use something with far less functionality than the hundreds of other tablets that have been on the market since the early 2000’s.
What they’re missing is the potential for the iPad to be the start of something new. Coming in the form of an evolved iPhone, something familiar to most of us, it doesn’t seem all that new or different.
But imagine, for a second, using the iPhone as your main computer. The reason you never have to dig through folders to find what you were working on, deal with software conflicts, or spend time cleaning up the iPhone after removing a piece of software is because the iPhone approaches computing from a different angle than the computers we’re used to dealing with every day. By expanding the iPhone from a small pocket tool to a larger device, Apple is trying to apply the iPhone’s model of computing to the tasks we currently use laptops for.
Yes, It’s Underwhelming
At the iPad’s unveiling I could sense the disappointment in the discussions within my company and across much of the internet. When the iPhone was first introduced, it blew away notions of how a phone worked and what kind of experience a low-powered mobile device was capable of.
People were hoping for a similar sense of disbelief with the iPad. They wanted it to save the publishing industry, they wanted new input methods, they wanted “out of control” multi-touch interactions, and most importantly they wanted it to do things they hadn’t even dreamed of doing yet. In short, they wanted to feel like Apple had developed the future and was showing it to them. That’s what the iPhone introduction felt like.
Instead, what people got was something they’d already seen. And so it was easy to pick out the flaws. No open app distribution model? No camera? No multitasking?
But when you’re looking at the prototype of a new computing platform, those complaints are irrelevant. All of them will be added in time. What cannot be changed are the fundamentals of the software design.
The iPhone got these fundamentals dead right from day one, and the iPad is now inheriting them. Fundamentals like a touch-based interaction model. Fundamentals like an easy to understand way to acquire and run applications. Fundamentals like the complete change of focus from navigating a confusing hierarchical file system to a simpler task-based interaction model.
“It struck me that Apple was making a clear statement with the iPad: ‘We were right about the iPhone.’ They had a clear and ambitious concept about an entirely new computing platform and an entirely new way that humans would interact with hardware. They were so right about it that when the time came to build a tablet device, changing the UI seemed vulgar at best. […] If the iPhone had never existed, the iPad would still have made sense as a touch-based computer.”
A New Interface
The very things that make the iPad so great are also its biggest weaknesses. By developing a new interaction paradigm — touch-based rather than mouse-based — Apple has rendered all existing desktop software incompatible with the platform. To truly take a step forward, this is necessary.
Starting from zero is a daunting proposition. It is the reason Microsoft has never been able to garner mainstream acceptance from the tablets it promotes, despite grand proclamations about the coming tablet revolution back in 2001. In Microsoft’s universe, compatibility is king, hence the constant attempts to put Windows on a touchscreen. The taskbar, windows, dropdown menus, contextual menus, rollovers, and the rest of today’s pervasive interface elements make for an awkward tablet experience, but one with the advantage of an entire universe of software already built for it. Starting from zero, as Apple is doing, takes guts. The risks are exponentially higher, as are the rewards.
Apple is bootstrapping the process by launching the iPad with enhanced versions of the same applications that have been successful on the iPhone. Watching movies, listening to music, browsing the web, checking email, and more are all designed to be seamless and elegant experiences. With these basics, the iPad is capable of meeting the casual needs of some people. In addition, it features compatibility with the existing library of iPhone apps, although this is of questionable value for many. Even with these boxes checked, it won’t come close to replacing a laptop for most people.
I Still Don’t Want One
For years, the tech industry has chased the dream of the device that fills the space between the mobile device and the computer. The difficulty with this space is that there isn’t obvious demand to fill. Devices have to muscle in and make their own space. The iPad may be one of the best to try, but it doesn’t change the fact that it’s not something many people need, myself included. My colleague Ben McNeil summed it up when he said, “This device doesn’t seem to blend everything I need but rather gives me one more gadget I own.”
And like a child needing a parent’s steadying hand on the saddle when learning to ride a bike, the iPad needs to be tethered to a real computer for tasks like backing up, downloading photos, and syncing music. Until my files live online, rather than on a hard drive tied to one computer, the iPad won’t seamlessly integrate into my digital life without a lot of awkward shuffling and copying to make things available to the iPad on an as-needed basis. I don’t need to pay for the added complexity of working this device into my life, and my iPhone already does a good job of surfing the web on the sofa.
And Yet
Given the option, the prospect of carrying an iPad around is already so much more enticing than using my laptop. I yearn for the portability, the battery life, and most of all, the efficient and focused interface that my iPhone has given me a taste of.
I want the productivity and joy of using something that sheds the 20+ years of baggage my computer has inherited. The design decisions made in the 1970s that seem unprepared for the scale of my online life today, such that I am constantly having to organize and clean and manage my system.
“The Real Work is not formatting the margins, installing the printer driver, uploading the document, finishing the PowerPoint slides, running the software update or reinstalling the OS. The Real Work is teaching the child, healing the patient, selling the house, logging the road defects, fixing the car at the roadside, capturing the table’s order, designing the house and organising the party.”
I want something that lets me get The Real Work done.
A Whole New World of Apps
Application development on the iPad has the ability to sustain bigger apps than what we’ve seen on the iPhone. The 99 cent app market on the iPhone has exploded because the device lends itself to quick, cheap entertainment. Lots of people will spend a buck for a couple of minutes’ excitement while waiting at the bus stop or standing in line. The iPad won’t be used in those situations, so the demand for those cheap thrill apps won’t be as strong.
Instead, people will start demanding more functional apps. Apple sent a clear signal by showcasing a highly functional and polished office suite in the form of iWork for the iPad. By doing this, they were in effect asking others to follow their lead by developing desktop-class applications. This call is already being answered. The Omni Group, the leading Mac development house responsible for OmniGraffle and OmniPlan, among others, has announced an immediate pause on developing their next generation of desktop software while they port their complete portfolio of applications to the iPad.
Apple also has the advantage of being in a better position than anyone else to cultivate a healthy 3rd party ecosystem of applications. It may be counterintuitive considering the discontent over their tight control of app distribution. But Apple has developed something even more valuable than open application distribution: a cohesive platform. This advantage may diminish in the future, but when launching a new platform it is incredibly important. Software developers will be hesitant to invest significant money developing applications if they are not sure what hardware, and by extension how many users will be able to run them. Android is starting to feel the effects of varying versions of the OS spread across a myriad of hardware configurations. Apple, meanwhile, has shown with the iPhone that it can drive a platform forward while minimizing the expense of dealing with device incompatibility.
What Happens Now
I won’t bother with a prediction about the iPad’s success or failure because they’re a dime a dozen in the wake of its launch. This post isn’t about whether Apple will tumble from its current summit or climb the next peak. This is about understanding why the iPad is more than just another tablet.
For the iPad to succeed, it doesn’t need to be a home run now, it simply needs to stick around and gain a modest number of users who are willing to pay for apps. If that happens, in 5 years time we’ll start to see a healthy ecosystem of applications that begin to turn the iPad into a viable general computer replacement. And in 10 years time we’ll see a new generation of users that have adopted iPads, or whatever Android- or WebOS-based tablets are around at that point, as their main computer. We’ll see existing expert users spending a large portion of their time doing work on tablets.
Of course, even then most of the computing landscape will still revolve around the traditional computers that are deeply entrenched today. But it will also be clear that they are part of a waning era. In 20 years’ time they will have relinquished the spotlight to take the place of the mainframes of yore: running back end services and thousands of custom business applications for years to come, while people use touchscreen devices for their everyday online lives.
And at that point, we’ll look back and realize that this drastic shift from Old World to New World computing, as Steven Frank terms it, began with something that at the time seemed like a boringly predictable, some would even say say lacking, evolution of an iPhone.
Nigel Warren is a UX designer at Roundarch
Read More | Permalink | Comments (1) | TrackBacks |Roundarch’s Avis iPhone App Featured in an Apple Spot
ByThe Avis iPhone app that was designed and developed by Roundarch is featured in an Apple television spot.
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The Rebirth of the Magazine
ByThose in the publishing business have all been aflutter with the official announcement about the joint venture between Conde Nast, Hearst, Meredith, News Corp, and Time Inc.. This story has been relatively well publicized and talked about over the past few months including a few demos of what some of the digital magazines experiences might look like from Conde Nast for Wired Magazine, and Time Inc. for Sports Illustrated. I haven’t seen any concepts for the actual storefront yet but hopefully something will surface soon.
The concepts are similar in that they both replicate the magazine experience to some degree (page based navigation, magazine-like layout) while including the obvious must have features such as rich content (e.g. video, photo streams) and ecommerce (e.g. links to stores for product purchase). However, if this is all there is, I’m not sure it’s enough to get consumers to pony up the cash for subscriptions as well as potentially a new piece of hardware. Remember, much of this content is available online for free so the experience has to be compelling enough to get over this hurdle.
For the time being I’m going to set aside all of the questions I have around the ability of the publishers to work together to agree on a common content format, bandwidth constraints, battery life of devices, etc. and remain hopeful that we’re going to see something very original and compelling. I’m going to tell myself that the features and demos we’ve seen to date are just the tip of the iceberg and that the publishers are holding off from publicizing the new killer features so as not to give up competitive advantage. However, in the event that this is not the case, here are a few suggestions of some things I’d like to see.
First off, resist the urge to try & fit a “magazine” into a digital form. Magazines are great, but the experience created and refined over the 270+ years they have been in existence is based on a print medium. For example, is flipping a virtual page as rewarding as flipping a print page? If not, then how have you improved (or at least maintained) the experience? The answer here is likely that they have not and in most cases the experience is made worse.
Instead, look at the core value propositions of magazines and create an experience that utilizes features in the digital medium to improve upon them. There are lots of things to build on here but one of the first that pops into my head are index pages. Index pages give the reader an overview of what is in the magazine but also offer a reference as to what pages specific articles of interest are on. Why not expand upon this and create an index page that spans all of the publications I own as well as specific issues. Doing this would also enable features such as dynamic grouping of articles by topic, person, or event across all of my digital magazines. Teaser content and thumbnail videos and/or images could be offered on all articles (if available) instead of just featured ones. Finally, making the index searchable and hyperlinked should improve the concept of an index page quite dramatically.
Secondly, we all know that luring advertisers to buy ad space in these new digital magazines is key. So how about offering something more compelling than full page, half page, tower, leader board, or any of the other dozen types of ads that currently dominate the pages of sites and print magazines. Please skip the animated overlays that take over my page. They are annoying on the web but probably even more so on the digital magazine – especially with all of the rich content that will be on it.
The digital format should allow publishers to offer advertisers a device with behaviorally targeting ads, comprehensive reporting and results tracking, and recommendations for how I can improve my media buys for future campaigns. For readers more contextually relevant and less intrusive ads would be my preference. Search advertising is also on the table given the global index. For example, a search for all hotels that have been covered in all of my travel magazines could yield links to those articles, inline booking, and related ads such as car rentals, flights, and restaurant recommendations.
Some other items on the wishlist that I won’t dive into detail on are social media (e.g. comment streams, fantasy sports, recommendations, etc), live event viewing (e.g. VMA’s, Red Sox games), one-click purchase & bookings, and personalized folders to catalog articles of interest for later viewing).
I applaud the experimentation and desire of publishers to create a new product in the digital medium. The demos and PR are great. There is a long way to go though and I haven’t seen anything that leads me to believe that anyone has arrived at “the” killer product yet. However, the payoff of a well thought out, strategically placed product could revive an industry that is in desperate need of it.
Read More | Permalink | Comments (3) | TrackBacks |Roundarch Develops Game Changing StrataLogica for Classrooms
ByEarly this year Roundarch had the opportunity to work with Nystrom, the industry leader in classroom maps, to create an entirely new way of delivering content to the classroom. In less than 6 months we developed a first-of-its-kind web-based product that delivers all Nystrom wall maps and globes in a 3-D environment. About 730 licenses for StrataLogica have been sold to school districts across the United States thus far. Early adopters of StrataLogica include schools in the states of Alabama, Arizona, California, Georgia, Illinois, Michigan, New York, Texas, and Virginia.
The Product
Using the dual-map viewer, StrataLogica allows teachers and students to compare and contrast high resolution, age-appropriate map and globe views side-by-side on a computer screen, projection screen, or interactive whiteboard. Users can overlay any Nystrom reference map, thematic map, or Google Earth view on one side of the screen while simultaneously overlaying a different layer on the other side. Users can also emphasize and display rare perspectives by zooming in and out, flying through, and tilting views while maintaining an age-appropriate presentation of content. The level of customization is unprecedented — and it’s encouraged via an intuitive user interface. Students and teachers can easily enhance these views by using place marks, teacher notes, drawing tools, labels, and icons.
The Impact
The flexibility of StrataLogica stimulates classroom discussion and naturally develops critical thinking about a variety of relationships, including: population, climate, time zones, and physical, political and historical content. Custom views can be saved with teacher notes, so there is no need to waste valuable class time re-creating a lesson, and because StrataLogica is web-based, teachers and students can also access these custom views anyplace with an Internet connection. Since all the information is stored in the cloud updating information based on current events is extremely streamlined and fast. This ability to update information quickly ensures children are working with the most current and accurate information in their lessons and no longer will teachers have to use antiquated maps. Also, by greatly reducing the number of printed maps and materials in classrooms StrataLogica is an eco-friendly option for schools. StrataLogica is doing its part to preserve the world it showcases so stunningly.
The Reaction
“The early reactions we’re getting for StrataLogica have been overwhelmingly positive. We have been demonstrating StrataLogica in school districts around the country since the start of the school year and educators tell us they have never seen anything like it—it’s a true 21st century product.”
Don Rescigno, director of marketing for Herff Jones Education Division.
“StrataLogica involves the student using different modes of learning which allows the teacher to capture students attention and communicate the lesson more effectively. Technology skills acquired by students using StrataLogica will transfer to other applications. Our world is constantly getting smaller, and it is important to have the right tools for students to learn about our world.”
Nancy Moss, Media Specialist, Forest Avenue Academic Magnet School, Montgomery, Alabama
StrataLogica Video Challange
Nystrom is announcing the StrataLogica Video Challenge at booth #409 during the National Council for the Social Studies Annual Conference (NCSS) in Atlanta, November 13-15, 2009. Using either a purchased license or trial version, educators are tasked with filming a brief video—up to three minutes in length—that best demonstrates StrataLogica in action in the classroom. Videos will be uploaded to a special website. Nystrom and the public will vote on the videos December 21 through January 28, 2010. Prizes will be awarded for the best videos. The challenge will run through December 21, 2009. To learn more and sign up for a free trial visit www.stratalogica.com or www.StrataLogicaChallenge.com.




















