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The New Technology Behind Kinect Opens Up Many Doors
ByHere at Roundarch we’ve been keeping an eye on Kinect (formerly code named Project Natal), the new controller-free gaming and entertainment system that will soon be available for use with Microsoft’s Xbox. The technology behind Kinect seems to be unlike anything we’ve ever experienced and we can’t help but think that it will affect many things beyond gaming.
If you’re not familiar, here’s a little bit of background:
In 2006, Nintendo released a new gaming console called the Wii and it changed the way we play games. As you’re all aware by now, the Wii uses a handheld controller that detects movement in three dimensions. The fact that the game player just holds the device while interacting with the on-screen game made the Wii a very intuitive and easy interface to grasp for people who don’t normally play video games. Thus the Wii reached a wider demographic of grandparents and moms and kids than other more “hardcore gaming” systems like the Sony PlayStation 3 or Microsoft’s Xbox 360. This translated into record sales for Nintendo.

PHOTO: http://www.theconsolezone.co.uk/~consolep/images/nintendo-wii-remote-jacket.jpg
Fast forward to 2009. Sony and Microsoft are still trying to catch up to the Wii. Last year Sony announced an upcoming motion-sensing game controller platform for the Playstation 3. Sound familiar? PlayStation Move uses a handheld motion wand as a device for game play. The game player moves around, while holding the wand, to interact with the game. It has been noted that the PlayStation Move’s movements are much more precise and accurate than the Wii’s, but nonetheless its main mode of input is still a motion-sensing wand. PlayStation Move will be available in North America in mid September.

PHOTO: http://www.videogamesblogger.com/wp-content/uploads/2010/03/playstation-move-controller.jpg
So, that leaves Microsoft. A safe bet would be to guess that they’d enter this market with an add-on to the Xbox bundled with some sort of motion-detecting controller or wand, in a similar fashion to Nintendo and Sony. But here’s where Microsoft has kicked it up a notch… or 10 notches. Microsoft Kinect is an add on to the Xbox, but there’s no motion sensing controllers to hold. You just move. That’s it.

PHOTO: http://www.blogcdn.com/www.engadget.com/media/2010/06/kinetic-e3-product001-rm-eng.jpg
Kinect does full-body motion capture with both vocal and facial recognition and there’s nothing to hold on to. No motion-sensing controller or wand. You just do it. Move your body and the system recognizes your actions. This picks up right where the Nintendo Wii left off. People who have never picked up a gaming controller in their lives instinctively know what to do. See a ball? Kick it. See a dancer? Follow the moves. In addition, Kinect also is a new interface for watching movies and TV, listening to music, and chatting with friends.
Check out this video of Kinect in action.
All of this is accomplished through one simple Xbox 360 add-on device, which has both an advanced camera and a microphone. Kinect will be available on November 4 and there will be 15 game titles at launch. The price has not been announced but estimates are at about $150.
So, what do you think? Is Kinect just a gimmick? Or is it a complete game changer (pun intended)? How could the technology Kinect is using influence our everyday lives?
To quote Steven Spielberg, “This is a pivotal moment that will carry with it a wave of change, the ripples of which will reach far beyond video games.” What changes do you think we’ll see in the future as a result of this new technology?
Will we no longer need 3 remotes to control our entertainment center? Maybe everything is voice-activated. Moving beyond the television, do you see a future where we can control many kitchen appliances, our stereos, heating and cooling controls, and home security systems with voice and face-recognition and gestures? How about business presentations? Making a swipe motion to go to the next slide would be pretty cool. Or, what if we could virtually whiteboard while collaborating with remote offices? What if our cell phones had motion sensors? We can imagine a world where the cell phone detects sign language and translates it to text or audio. What if the military could practice field operations at home before going on a mission? Finally, think of all the implications in the retail and advertising space. You could “try on” clothing from the comfort of your home using a virtual replication of yourself on your television and an online catalog from your favorite clothing store. Maybe waiting for the bus isn’t so boring when all of the advertising on the bus stop is interactive. The possibilities seem limitless.
Read More | Permalink | Comments (0) | TrackBacks |Roundarch Collaborates with Wilco to Deliver Even More Features for the Successful iPhone Application
ByLast Month we had the chance to once again work with the Chicago band Wilco on updates to the successful iPhone application. The updates gave us a chance to improve some of the features already in the application and add even more. Wilco has always been dedicated to using new technologies to help the band connect to their fans and these improvements strengthen that connection. The new version features an all new roadcase with live concert recordings from the Boston, MA and Madison, WI performances. We were able to improve the photo and poster galleries and add a section dedicated to the upcoming Solid Sound festival.
I had a chance to discuss the app at last Month’s Mobile Monday Chicago Mobile Demo Showcase held in Chicago on June 21. The presentation focused on some of the updated features of the app and highlighted the cloud based data integration with wilcoworld.net, the official Wilco website.
In addition to the iPhone app updates we also worked with the band to update the website’s discography using the latest HTML5 audio technology. You can now enjoy the bands discography on your iPad and other modern web browsers like Chrome and Safari.
Stay tuned for future updates coming very soon that will enhance the Solid Sound section and allow you to listen to the concerts and album tracks while multitasking.
Read More | Permalink | Comments (0) | TrackBacks |Jeff Maling, President and Chief Experience Officer of Roundarch, Describes Potentially Fatal Flaws in Personal Finance Management for American Banker
ByDespite 30 years spent automating financial transactions, financial institutions offer customers no more financial insight than when people used passbooks and accordion files. The first institution to buck this trend will redefine the industry. And there is no guarantee that it will be a bank…or credit card company.
Read the full American Banker article here.
Read More | Permalink | Comments (0) | TrackBacks |Designing for the iPad
ByWorking on my first iPad app has really forced me to think about design, usability, and user experience issues that creep up that are unlike any platform I have ever worked on. The iPad is not like a desktop app. Having only briefly worked on an iPhone app before, I think that it’s not all too dissimilar but there are even more issues to think about.
No it’s not a laptop! (in your best Arnold impersonation).
Because of the size, people might be inclined to think that this device is like a laptop or a netbook. Nothing could be further from the truth. If you are used to building rich desktop apps (like I am), you will be used to many conventions.
Come on puppy, Rollover
One convention is hover states or rollover states. The iPad being a touch device does not support the concept of hover or rollover states. You either touch a button or you don’t. You can not interact with a user interface (UI) control such as a button, a list, or textbox without activating or taking action on it.
I’m all thumbs.
Another convention of Web 2.0 app is to cram tons of functionality in the form of small buttons or icons. This doesn’t work all that well on a 10″ screen when your index finger is about half an inch in diameter. You just don’t have the accuracy that you get with a mouse pointer. Thus apps need to think about negative space and larger surface area for buttons and icons.

What’s Your Orientation?
For most people interacting with computers/laptops nowadays, it’s taken for granted that you have a widescreen monitor. Many web apps are still designed to fit 1024×768 resolution but more and more sites resize the content and layout dynamically to handle the extra real estate. Not much thought however is given to the orientation of the screen because it never changes. The situation is a bit different on the iPad since the screen size is a fixed 1024×768 which isn’t all that much nowadays. Well designed iPad apps commonly use a split view UI when presenting information in landscape mode and switch to a single detail view in portrait mode because of the smaller horizontal space. Which brings me to my next point.
No it’s not a giant iPhone.
Many people dismiss the iPad as a giant iPhone. While it certainly looks like a iPhone with a pituitary gland problem, it doesn’t have to act like one. The iPhone screen is cramped. 480×320 means you can really only show and thus focus on one task at a time. Most iPhone apps revolve around the concept of viewstacks. If you want to see a list, that’s a view. If you drill down into that list, you get to see the details of that list but you can no longer see the original list. For that you have to hit the back button. The simple reason is because there’s just not enough room. The iPad doesn’t have the same limitation. The extra space lets you display both the list items and the detail view at once.

Input Overload
Your webapp or RIA probably never had to worry about what happens when users click on multiple things simultaneously. A mouse is a single input device. You can only do one thing at a time with it be it opening a dialog, clicking on a listbox or pushing a button. A device like an iPad can handle multiple touch points at once. That also means your app could potentially get into a state you never anticipated. Take for instance this wonderful fish pond app Pocket Pond. Touching the water makes the surface ripple. Touching the water with 2 fingers makes the water ripple from two points. Now try it with 10 fingers, and really shake the water.

These are just some of the considerations when designing for the iPad which I’m sure will apply to other tablet devices.
Read More | Permalink | Comments (0) | TrackBacks |Roundarch Featured in Vidya Drego’s Q&Agency Blog Series
ByJeff Maling, President and Chief Experience Officer, and Geoffrey Cubitt, President and Chief Technology Officer, of Roundarch talk with Vidya Drego from Forrester for her Q&Agency blog series.
Welcome to Q&Agency! Each week, I get to talk to agencies small and large and get to hear (in their words) what differentiates them and the experiences they create. To help bring some of that information to you, I’m showcasing an ongoing series of interviews with small to mid-size interactive and design agencies. If you’d like to see your agency or an agency you work with here, let me know!
On May 5th, I talked with Jeff Maling the President and Chief Experience Officer and Geoffrey Cubitt the President and Chief Technology Officer of Roundarch. Edited excerpts from that conversation follow.
Forrester: Tell me a little bit about your agency?
Jeff: Roundarch was founded in 2000 by Deloitte and WPP. At that time, the idea was to bring together the technology and program management skills of Deloitte with the creative skills of WPP to tackle large web problems. Over the past year or more that has translated into large digital problems of many types including mobile, touch screen, etc. But for the most part, we’ve stayed true to the vision because we’re specialized in large-scale digital solutions for fortune 500 companies, the government, and large international organizations. We have about 220 full-time employees primarily in New York and Chicago, smaller offices in Denver and Boston, and a virtual office in DC (where we mostly work in secure locations). Like any good agency or consultancy, we also have a few nomads who refuse to move into one of our offices.
We create breakthrough experience design and build the technology associated with it. To do that, about 50% of our work is focused on strategy and design, and 50% is focused on technology. Our people divide out the same way. We check that math a few times a year, and it always breaks out like that and we strive to keep it at that balance. It’s our core belief that the interplay between design and technology is essential to digital.
Geoff: That’s something we’re religious about. On most engagements, we try to lead both sides of that, sometimes we work on one piece or the other, but we’re always involved in the interplay. It delivers better results. If it looks cool but doesn’t work, it doesn’t solve the business objective. If it’s a great technical solution but no one can use it, it’s not good for the business either. You need both of those things to work together.
Forrester: What is your elevator pitch?
Jeff: We design and develop digital solutions for the world’s largest organizations. That includes customer-facing web sites like we’ve created for our clients at Avis and HBO; complex B2B sites for global financial services firms focusing on wealth management, custodial, credit card services, trading apps, etc.; or an app that tracks assets for the Air Force. We also create mobile experiences for clients like, Avis, HBO and the band Wilco. We’ve made the transition to all things digital. We’re currently working on an executive dashboard surface experience for a client that will utilize a large touch screen.
Geoff: We’re also working with Tesla on their next-generation touch screen infotainment dashboard display that will be connected to the Internet. So we’re expanding beyond just the web to all digital tech interfaces but generally leveraging web or internet technologies.
Forrester: What are the three key things that differentiate you from your competitors?
Jeff: 1. We take a very strategic approach to problems. We have our own maturity model and strategy methodology that we use to create an entire multi-year strategy for clients. We don’t often work only on a campaign. 2. We have some of the deepest user experience capabilities in the field focused on complex applications. We deal with issues like taxonomies and metadata, using methods and principles like rigorous user testing and interaction design. 3. We work with strong enterprise-class technology. Most of our projects result in hardworking enterprise solutions where there’s a core interface that users and customers interact with that’s tied into complex back-end systems. In these instances things like security, scalability, and performance are all considerations when thinking about how to deliver best experience and value for the business. 4. If I can add a fourth…we’re built around complex relationship management – probably from the heritage from Deloitte and WPP. We work with really complex organizations like financial services companies and the Air Force. We are really good at managing in those environments. They can be frustrating, slow moving, and require a lot of consensus building, but we’re really able to get things done in large, complex, bureaucratic enterprises. We actually deliver on solutions where they’re normally challenged to deliver successful outcomes. They want someone not just to design cool stuff but to also have the knowledge to get it done in their environment.
Forrester: Why is your agency well suited to deliver a great customer experience for your clients (and their customers)?
Jeff: There are two reasons really. The first: We do mainly our own customer research – this is not dissimilar to the Forrester approach. We do our own interviews, inquiries, create personas, design scenarios, the whole bit. We follow all the typical market trends, but we do a lot of deep user research.
Geoff: It’s a very user-centered design process; one that really begins with a lot of user study.
Jeff: The second is that we’re passionate about concept design. We like to open the aperture really wide on a problem and think about a long-term solution that could solve the client’s problems for many years. Then we make it bulletproof by testing it, getting feedback, trying to break it, bringing in technology teams to make sure it’s buildable, scalable, etc. Finally we flesh it out in detail and scope it appropriately – usually in a multi-phased roadmap. Given budget and timing, we decide what the first release will look like and then how subsequent releases will allow us to achieve our vision while continually learning from what we release.
Geoff: We’re big on having an associate creative director, a customer experience lead, and a technical person at the table during concept design. The multidisciplinary approach leads to the best solution. It’s not just technically constrained design; it’s sometimes even technology-led because they know the capabilities of the technology best. Both technical and experience design teams push and constrain each other. That’s important. Our people are deep specialists but we collaborate often and create an appreciation for each others’ skills.
Forrester: What’s it like to work at Roundarch?
Jeff: We have a lot of people who’ve been here for a long time and a lot of boomerang employees that have returned to Roundarch. I think that speaks to the great culture we have here.
Geoff: That culture takes constant gardening. We’re always trying to empower people. We’ve got smart people that are passionate and work well together. They work for big name clients, do cool projects, and are fun to work with. We spend time nurturing all elements of that by getting feedback from employees, understanding what keeps them stimulated and trying to keep that as the core part of our culture.
Jeff: We give out Core Value Awards in four areas that represent our culture: respect, client satisfaction, focus, and results. Respect is a huge one for us. We don’t want to be an elitist firm that values only one type of skill set. We’re also very focused on clients. We don’t have office heads or hierarchy outside of client relationships to help keep the client at the center of our structure. Of course we want to remain focused on solving specific problems for clients. And finally, results – this is not just external results for clients but also results internally: are projects profitable, successful, etc. We’ve been giving the awards for a long time, and we find it helps set a tone for how people act in the organization because they know what we value.
See the entire post on Vidya Drego’s blog.
Read More | Permalink | Comments (0) | TrackBacks |Nystrom and Roundarch Are Reinventing Classroom Geography with Google Earth API
ByDon Rescigno, the director of marketing for NYSTROM Herff Jones Education, has written a post on the Official Google Enterprise Blog about Nystrom’s partnership with Roundarch and how together we are changing the face of what today’s classrooms look like with the creation of StrataLogica.
StrataLogica will be featured at Google I/O May19-20 in San Francisco.
Read More | Permalink | Comments (0) | TrackBacks |Tablets: They Are Finally Ready to Shift the Face of Computing
ByI recently read an article exploring the idea that new tablet devices, including the iPad, will create a greater demand for SaaS and cloud storage. This is an interesting perspective to me because I don’t think we’re too far away from the day when “iPod as a service” becomes a reality and there is no more need for DRM. Paying $9.99 a month for listening to any song ACROSS any compatible device you have, and having the option not to “own” any of the albums or songs sounds good to me. Rhapsody has an early model in place already that does this to an extent (it supports a few devices, but not ANY device). With the continued development of “As A Service” business models and frameworks I can’t think of a reason why iTunes or a future “Google Tunes” cannot do it tomorrow
What used to be called Storage Area Networks a decade ago and was intended to make enterprise storage more robust and accessible is now commoditized and called the Storage Cloud. Computation is also becoming an accessible commodity with the Elastic Compute Cloud. Access to applications and storage is now more consumer friendly and unlimited. If you think about it we’re in a sense going back to the Mainframe days. Only now you can access a “mainframe” with theoretically unlimited computing and storage power, for personal use, through your phone, sitting on a train and not just for dedicated scientific or business applications. Everything is becoming more seamless and transparent. For once we needn’t worry about operating environments, compatibility, or file formats. We can now focus less on the Information Technology and more on the Information.
The defining characteristic behind the adoption of any pervasive computing enabler (SaaS being the front runner right now) has been the degree of mobility of the associated commercially available User Agent (iPad, iPhone, HP Slate, Android devices like ICD Gemini etc). While it can be argued that these devices are still in their infancy, if Moore’s law is anything to go by, we’ll see significant improvements in associated enabling technologies, specifically connectivity and bandwidth, as these devices gain market share. As the enablers do more the devices themselves need to do less without overall loss of functionality. In other words pretty soon you will find fully functional clients getting smaller and thinner simply because the technology has matured to the degree that storage and computation is not a constraint anymore. Just so long as you are connected to a pipe that’s fast enough to shuttle data back and forth without latency (IEEE 802.16 anyone?).
Taking the idea of smaller sizes and integrated capabilities a bit further I can’t help but imagine what new possibilities nano-scale technologies and quantum computing will offer in the near future. For those more inclined towards theoretical computing foundations there seems a greater push to look beyond the traditional Church-Turing conjecture that all computing technology based on registers and pointers is arguably inspired by. What seemed like sci-fi fantasy 20 years ago is in our pockets today. Mark Weiser’s Smart Device is now a reality, the internet of things is probably not too far away. By all indications could “Hyper-computation” be doable in 20 years or less? Regardless with the advent of full virtualization, on demand licensing and increased bandwidth we’re in for some good times ahead!
Read More | Permalink | Comments (0) | TrackBacks |Thoughts on UX for the iPad
ByAll the panelists at the iPad panel in SXSW were in agreement that the iPad is a new genre of mass market device. It’s large form factor made it difficult to carry around all the time unlike a mobile device. Because it lacked a full keyboard, it was not a workstation in the sense that a laptop or desktop is. I would call the iPad a casual consumption device. It’s not meant to replace my laptop or the mobile phone. If I am composing a blog post, photoshopping or coding, I probably want to do it on my laptop. If I am standing on the train on my way to work, I would use my phone to consume my news and RSS feeds. The iPad is ideal when I am on the couch and just want to surf the (non Flash) web, watch some Youtube or play some games. It’s also great for bedside reading I would imagine. One of the panelists even went as far as saying that you would probably bring the iPad to the toilet.

I got my hands on the iPad the day it came out and here are some impressions. It’s heavier than I thought. The Kindle is super lightweight and I have it in my backpack at all times. The fact that it’s a bit weighty might dissuade me or someone else to carry it around as much. I didn’t hate it but I wasn’t in love with it either. However, it wasn’t built for people like me. I do a lot of content creation whether it’s coding, designing, writing a blog post, or uploading a video to Youtube. I also don’t really listen to music or play video games. However, the target audience is not people like me who are producers of content but rather consumers. The iPad is perfect for this. With a few simple taps you can do things like listen to music, watch video, read facebook, and play games with relative ease. The file system is completely abstracted from you. The old desktop paradigm of files and folders is gone. That was true with the iPhone as well, but it was mobile device, and people who had no need for a smart phone never saw the benefits.
You might argue that the iPad is a giant iPhone. In fact in some ways it is even less than a giant iPhone. It doesn’t even come standard with apps that the iPhone ships with, like calculator, weather, and stocks. You can’t make calls and, it doesn’t have a built-in camera either. It’s more like a giant iPod touch in that respect. I think this is where the similarity ends.
The one big thing I notice is that all the existing iPhone apps look horrible on it. This represents an opportunity in it of itself for enterprising app developers who missed the boat on iPhone apps. However playing with the iPhone apps on the iPad also exposes another issue. iPhone apps are very single minded. I mean because the real estate is so small, you can really only do or see one thing at once whether it’s a list or a view. It’s very rare that an app presents you with more than just one dimension of data at a time. Because the iPad has a much larger screen, you can now have child parent windows on at the same time. Apps like Outlook which show you both the list view and the detail view now don’t have to show you only one view at a time.

Secondly, I think the use cases are different. With an iPhone, you are mobile, on the go, on the run. You are basically in between states and you only have a few moments to access information. Most people I see on the train with their iPhones are either playing casual games or listening to music. With an iPad, you are probably comfortably situated somewhere, either on the couch or bed. You have some leisure time to consume content for more than a few seconds or minutes. So an app designed for the iPad would be more similar to a desktop app in the sense that the user has some time to devote to the task.
I also thought the form factor lends itself really well for dashboard applications. Dashboard are at a glance apps that usually don’t require a lot of interaction. You want to take a look and see the key performance indicators (KPI) and maybe drill down. I can see this on factory floors as well as command centers. Dashboards are passive displays and currently you can see plasma or 42″ LCD screens being used like this, but I think a personal dashboard using an iPad is something down the road as well. Its form factor is also convenient for being handed down from person to person in a more intimate presentation or discussion. I hate it when I have to bring people over to my laptop or try to hand my laptop to other people.
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